The descendants of Liu Lang's followers, whom Shen-zin Su would dub the "grandchildren" of Liu Lang, still travel on the great turtle's shell to see the world. Please add any available information to this section. Do they act immediately (but rashly) to save their home before all is lost? Do they deliberate, attempting to find a safer (but slower) way to heal the land and deal with the dangers in their midst? Your decision will shape the future, and set the path of the Pandaren in a changed world. But the problem facing the great turtle has several potential solutions, and the students of the isle are split on how to handle it. As one of the most promising Pandaren wanderers, you’ll uncover the true threat to the Wandering Isle. The ground becomes unstable, crops wilt, and Shen-zin Su seems to wobble in the ocean, drifting in an unsteady pattern that may be a death spiral. Life on the Wandering Isle is pacific and enlightening until the day the Wandering Isle travels through the seas near Azeroth’s Maelstrom. It’s here, on the "Wandering Isle" that young, eager Pandaren train and learn, engaging in mock combat against one another and mastering the tools and forms of martial arts. The turtle has grown massive, the size of a small city. Liu Lang has passed on, but his followers still depart Pandaria's shores to see the world. Liu Lang made several return trips to his homeland, each time bringing with him stories of the wondrous things he’d seen each time, Shen-zin Su, the turtle that carried Liu Lang through the waters, seemed to become larger and larger. To satisfy that wanderlust, the ancient scholar Liu Lang set out long ago – on the back of a turtle – to explore the world he knew waited beyond Pandaria’s shores. Before they are finished, they'll have to make the most important decision of their lives: Which of the two factions will they support as they venture out to heal a world broken by the Cataclysm and threatened by a global war? Historyįrom Pandaren Starting Zone Cinematic Though Pandaren live in harmony with their native land, wanderlust has gripped a small portion of their hearts for as long as they can remember. During their time on the turtle, players will first encounter the Alliance and Horde. When the great turtle is threatened, and their whole wandering homeland is in jeopardy of being swallowed by the sea, players will have to accelerate their training and spring into action. Players who choose to create a pandaren character will start their journey on the back of Shen-zin Su. Eventually, they too lost contact with their mist-shrouded homeland. The great sea turtle roamed Azeroth's oceans, perhaps the only contact pandaren had with the outside world. Generations ago, pandaren explorers began to gather on the back of a giant turtle: Shen-zin Su. From the information on the pandaren It is the rare pandaren indeed who sought a way beyond the mist. As one of the most promising Pandaren wanderers, you'll uncover the true threat to the Wandering Isle. Life on the Wandering Isle is pacific and enlightening until the day the Wandering Isle travels through the seas near Azeroth's Maelstrom. Heroes must figure out the cause of the land's illness before the entire island plunges into the abyss! From the zone article Liu Lang has passed on, but his followers still depart Pandaria's shores to see the world. When the weather changes unexpectedly on the Isle and it begins erratically spiraling toward the Maelstrom, the elders at the Temple of Five Dawns request the aid of four elemental spirits to unravel the mystery. From the zone listing Separated from Pandaria for millennia, the Wandering Isle meanders the oceans of Azeroth. 3.2 Regions adjacent to the Wandering Isle.
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